Gameplay programmer London
Dean Isseyegh
I build gameplay systems in Unity and C#, backed by over a decade of software engineering experience. Big fan of roguelikes, RTS games and Smash Bros (I consider that its own genre).
Shipped titles Prime MonsterTicket to RideMouse Trap
Projects Check out my GitHub and itch.io, or have a look at the overview of my projects below:
Shipped games
Commercial releases I worked on as part of a studio team.
Prime Monster
A card-based political roguelike set in a parliament of literal monsters. Fight for votes, weather scandals and push through absurd laws in this democratic dystopia. Developed in Unity/C#.
What I worked on
Worked across most areas of the game.
- Save system
- UI
- Gameplay logic
Ticket to Ride
Adaptation of the classic board game Ticket to Ride. Built in Unity/C#.
What I worked on
- Custom equipment system
- Mobile port
Mouse Trap
A turn-based digital 3D adaptation of the classic board game Mouse Trap. Built in Unity/C# and sold on multiple platforms.
What I worked on
- Multiplayer system
- Meta-progress system
- Console ports
Personal & game jam projects
Solo projects and game jam entries, each with a write-up of how it was built.
Rogue Dungeon
A third-person action roguelite with randomly generated dungeons and enemies, plus an extendable spell system built on Scriptable Objects.
Explore project
Corgi, protecc!
A fast-paced top-down shooter with upgrades between waves. Made in 72 hours for Ludum Dare 50 with a team of four, placing 219th of ~2k entries.
Explore project
Last Online: 2734 Days Ago
Forge a legendary sword through branching dialogue, a fishing mini-game and a combat trial. Made in 48 hours for the Wholesome Game Jam with a team of four.
Explore project
Robo Rush
My first Unity game: an infinite 2D side-scroller, later ported to Android and optimized with the profiler.
Explore projectAbout
Get to know me
I'm a Gameplay Programmer located in London. I've been a software engineer for over 10 years.
I mainly enjoy developing in Unity and C#, but have dabbled in other engines including LibGDX. Thoroughly enjoy working with small tight-knit teams.
My interest in gaming started with Zelda on the N64, and continued with other favourites such as Age of Empires 2 and Super Smash Bros. If you play either of these games please get in touch with me asap, so I can evaluate whether you may be deemed a worthy opponent or not.
Always open to hearing about new opportunities or just discussing games and game dev in general.